Finalist presentations of SIMS Challenge 2020 will be held online on 5 November 2020.
SIMS Challenge 2020 will showcase the six finalists of SIMS Challenge 2020. The teams will be presenting their innovative prototype simulation training & assessment games.
Support your team and also learn from the other finalists on how they apply game technologies to enhance training and education in healthcare.
More details on SIMS Challenge 2020 can be found here.
The one-day virtual event will also feature practitioners from Singapore hospitals who will be sharing their serious game development journey. The event will also include an introduction of Health-TAP (Healthcare Training and Assessment Platform) – a dedicated platform, incorporating a learning management system, that can be used to host and deploy serious games for training and assessment.
>> Sign up now!
Due to limited capacity, please sign up here if you are interested to attend the event. If your registration is successful, you will receive a confirmation email with the online access details by 2 November 2020.
Sign up deadline: 12 noon, 31 October 2020
SIMS Games 2020 Programme
0900 – 0915 : Participants Sign In
0915 – 0930 : Welcome & Introduction, Ivan Boo (Chairperson of Serious Games Association)
0930 – 1000 : Perfect Potion (Alchemist)
Perfect Potion is an interactive drug simulation game which includes real-world drug crafting and dispensing mechanics. This game is created in a fantasy world setting, where the real-world drugs will be referred as “potions”, while the player will be referred as the “alchemist” in the “potion store” in a small village. As an alchemist, the player will need to work with the “doctor” (act as the doctor in real life) to craft various types of potions and dispense them to local “patients” (act as patient in real life).
1000 – 1030 : Bioware (Exergamer Inc.)
This is a turn-based Role-Playing Game. The player is given a case each turn and they need to investigate a case based on the given information and provide a solution to remediate and contain the event. The events given will be in the form of diseases and health issues experienced by the patients, with clues such as the symptoms and historical background of the patients. The player needs to be aware of similarity in symptom and historical events to segregate the cases into pandemic cases or solitary case. With each succession of solved case, the player is granted scores and resources, and the game will go on until the players’ resources run out. Naturally, the crisis of the diseases increase exponentially as the turn increases, causing mortalities or morbidities (which may result in loss of resources).
1030 – 1100 : MDRO Carnival (UTAR Pre Clinical Microbiology)
The widespread use and inappropriate administration of antibiotics resulted in the emergence of antimicrobial resistance. This threatens the effectiveness of antimicrobial therapy and is a public health crisis. This game aims to impart knowledge on the basics of antibiotics to medical students in their pre-clinical years.
1100 – 1115 : Morning Break
1115 – 1145 : Towers of Immunology (Team Cells-At-Work)
It is a tower defense game whereby the player defends against incoming waves of pathogens, which includes COVID-19, other viral infections and bacterial infections, using various lymphocytes and phagocytes. Different stages within the game will represent different locations within the body, from lymph nodes to distant blood vessels, each presenting to the player varying conditions (advantages and disadvantages) to overcome. The deployment time and effectiveness of each lymphocyte will highlight the usefulness of the lymphocyte type under different situations. The goal of the game is to prevent a certain number of pathogens from successfully passing to the other end of the stage, using your immune system as an offensive and defensive force.
1145 – 1215 : A&E (Team-Team)
This can be a single player or multiple-players game. It is specially designed for A&E medical team. The game focuses on both decisions making in triage and in treatment. Different level of workloads will be introduced to the player/s, based on the complexity of the treatment on these medical issues such as cardiac arrest, heart attack, trauma, mental illness, asthma and Chronic Obstructive Pulmonary Disease (COPD). At each stage, a task has to be completed at a given time, as a delayed treatment will threaten a patient’s life. They are required to give an adequate medical examination, treatments and interpret on the test result.
1215 – 1245 : Total Defence (MDR Observers)
The game is a take on the tower defence genre. You play the role of an army commander defending your military camp (bacterial cell) against attacking enemies (antibiotics). You have to use your towers/soldiers (antibiotic resistance mechanisms) to prevent the enemies from reaching and destroying the central command station (nucleus) in your camp. Each antibiotic can be repelled using a specific defence mechanism or a combination of defence mechanisms. Each type of antibiotic has a weakness and it is up to the player to utilize the best type of defence to defeat it. The game starts with you placing your defences in strategic locations to prevent the antibiotics from entering your camp. Should they get into your camp compound, you will have to use different strategies to prevent them from destroying your defences.
1245 – 1330 : Lunch Break
1330 – 1430 : Practitioners Panel Session (Moderated by Ivan Boo, Chairperson, Serious Games Association)
Panel Speaker (1): Dr Tsang Wing Yee, Singapore General Hospital, Singapore
The team from Pharmacy Department of the Singapore General Hospital will share about their development journey of their Pharma-VR game. In this game, each player progresses through a series of short mini-games featuring 6 steps to complete a medication dispensing activity. The outcome of the game is to accurately dispense patients’ medications in the fastest time possible. The presenter will share the challenges faced in the development process.
Panel Speaker (2): Dr Yuen Heng Wai, Changi General Hospital, Singapore
Another team from the ENT Department of the Changi General Hospital will also share about their journey in developing the ENT-VR game. The presenter will elaborate why he choose to deploy the game using virtual reality (VR) format. This is because he felt that VR allows learners to manipulate and visualise structures to understand relationships, and anatomical details in a way that is impossible with even the most accurate diagram, model or textbook. This is especially useful in the middle ear and mastoid region, which are small, confined regions of complex anatomy.
1430 – 1500 : Health-TAP (Ronald Nanninga, Director, SG-TAP)
The Serious Games – Healthcare Training and Assessment Platform (Health-TAP) is a simulation training and assessment game platform for learners to develop clinical reasoning skills, competence, and confidence by leveraging on immersive technology such as serious games, virtual reality, artificial intelligent virtual interactive patients, etc.
1500 – 1515 : Results Announcement
~ End of Event ~