We co-design all our training and assessment games with the specific domain experts.
Serious Games Asia works with the different game developers depending on the specific game technology and the skill sets of the talent needed to develop computer-simulated games for the purpose of sharpening skill sets and also for skills assessment. One such project is the Blood Transfusion Game.
Nurses in Singapore have to undergo re-assessment every two years to refresh their knowledge on blood transfusion. Recognising that knowledge and skills can decline four to six months after training, the game provides learners the flexibility to access the simulation programme at a computer or laptop, without the need for physical manikins or a scheduled class limited to a handful of learners at a time.
The game is played by a single user, with one to supporting characters assisting the player (learner) in various realistic clinical scenarios. The aim is to retrain, strengthen and assess competency of nurses.
At the end of each session, the game displays a score that can be used as an assessment tool. Performance is scored based on the player’s knowledge, technical skills, appropriateness of actions taken and leadership abilities shown while interacting with other characters assisting the player.
We do provide standard dashboards or we could co-design game dashboards with our clients.
For each new dashboard we start by establishing the game objectives with a very clear expected outcome. In so doing, we would then be able to define who the target audience will be and what they want to get out of the dashboard. The stakeholders include the following five roles:
1. The Client: We need to have a deep insight in how the game as a tool could help in reaching the objectives of the client organisation. It is important to be able to present how the game is able to identify player retention and understanding of a specific topic. A well-conceived dashboard will then be able to translate the game results to support the effective of learning and retention.
2. The Subject Matter (domain) Experts: We need to work closely with the subject matter experts to understand the game narrative in relation to the game scores. Through the game results and the expected outcome on the players, we would have a better insight into the game data so that we could visualise the crucial data points in order to be able to validate the learning process of each player (learner).
3. The Trainers: Besides the domain experts, we would also work with the trainers to better understand which set of results will aid them in better profiling their learners in terms of the individual weaknesses and strength. Such insights into the performance of individual learners will better enable the trainer to provide personalized guidance.
4. The Players (Learners): At the game development stages, we also get involved with the playtest pool of players (learners) to gain extensive insights into their own behaviour and learnings in the game so that we could also provide the necessary feedback to them on the dashboard.
5. The Game Development Team: We would also need to work closely with the game development team to understand how they track the assessment points in the game. These assessment points reflects how players interact with the game.
Game analytics provides the foundation for clear decision making. With the evidence, organisations could decide on specific interventions that allows them to increase productivity and save on resources. We expect a well-conceived dashboards to be a value add to most of our clients. We strive to continually improve on our analytic tools and our dashboards to expand its base functionality to make them just as fun and effective to use as our games.
We co-design innovative Serious Games Technology with our clients!
Serious games is defined as the design and use of video gaming technology to promote or assist in some other aspect of an individual’s training, or advancement of an industry. Thus, serious games can be defined as the intersection between learning, simulation, and gaming. Serious games and serious games technology has since infiltrated industries including healthcare, education, and bioscience.
Serious Games Asia has been working with our clients to develop related game technologies including haptic gloves with pressure sensors, AI-driven virtual standard patients, virtual reality and augmented reality games.
Do contact us should you be looking for innovative game solutions!
For any enquiries, please write to us:
Towner Post Office, PO Box 189, Singapore 913227